Project Description

@ScienceTowards an Accessible Science: Facilitating Access to Scientific Digital Resources for Visually Impaired Students

The @Science project aims at establishing a transnational network about the access to science by visually impaired students. The main goals of the network are:

  • collection of the latest documentation about access to science by visually impaired students (e.g. about assistive tools, about accessible digital resources, and so on);
  • assessment and documentation in national languages of emerging assistive tools for science learning;
  • distribution of useful tools through a web repository;
  • creation of a communication network among individuals and institutions (e.g. through devoted forums and mailing lists) in order to share locally developed solutions;
  • exchange of experiences and practices proven to be successful on local basis;
  • communication of strategies to improve access to science by visually impaired to scientific resources providers (e.g. digital resources providers, university libraries, etc.).


  1. The Workshop on E-Inclusion in Mathematics and Science 2009, December 12 – 13, 2009, Fukuoka, Japan, V Brigatti, C Bernareggi, E Pontelli, Producing Accessible Slide Presentations for Scientific Lectures: a case study for the Italian University in the Mac OS X environment (full paper)
  2. V. Brigatti WEIMS 2009 slides presentation
  3. 12th International Conference, ICCHP 2010, Vienna, Austria, July 14-16, 2010, Proceedings, Part I and Part II, Laudanna E, Bulgheroni M, Caprino F and Besio S, Making mainstreaming videogames more accessible: a pilot study applied to Buzz!™ Junior Monster Rumble for PlayStation (in Miesenberger, K., Klaus, J., Zagler, W., Karshmer, A. (Eds.): Computers Helping People with Special Needs)

EU funding logo
This project has received funding from the European Union under the eContentplus program