Person-Object Interaction

We are surrounded by objects which drive and influence our behavior. An effective interaction with our external world play a key role in rehabilitation, a concept well known to behavioral sciences. The person-object interaction develops in an ecological environment where technology is fully transparent to the involved actors using smart objects.

Ab.Acus developed strong skills in the fields of wireless identification and sensing technologies, especially for rehabilitation application. Furthermore, Ab.Acus develops ad-hoc software packages for motion analysis in free environments. These applications range from the investigation of animals such as monkeys and dolphins in the field, to the study of babies in the womb and children with autism. We start by processing video images, and then we move to the computation of specific parameters, so as to get the full picture of some specific gestures which depict the individual and his/her social behaviors.

Our competencies in wireless identification and sensing technologies, video analysis and biomechanics, go hand in hand, yielding to a quantitative analysis of behavioral tasks.
These competencies play a key role in neuropsychology, rehabilitation, and assistive technologies, making it possible to quantify the patient’s behaviors and improvements individually.


The goal of AGREE is the development of a device for the rehabilitation and the daily assistance of the upper limb motion to empower the person with motor disabilities in daily living activities performance.


The aim of the RETRAINER proposal is to tune and validate advanced, robot-based technologies to facilitate recovery of arm and hand function in stroke survivors and to verify extensively the use of the system by end-users.


The REWIRE project develops, integrates and field tests an innovative rehabilitation platform based on virtual reality. The platform allows patients, discharged by the hospital, to continue their intensive rehabilitation at home under remote monitoring by the hospital itself.


MUNDUS is an assistive framework for recovering direct interaction capability of severely motor impaired people based on arm reaching and hand function. MUNDUS uses any residual control of the end-user, thus it is suitable for long term utilization in daily activities.


The SMILING project has planned to diminish age related impairments by interfering with mobility disability and improving carry-over into real life situations. The new approach is intended to challenge the patient to solve new motor problems in real time by inducing variable environments that need active response and problem solving from the target population.


The FITREHAB project has integrated and field tested a new and innovative virtual reality based rehabilitation and training platform, which allow patients and medical discharged people to perform physical exercise at home under remote expert planning and monitoring.


Reach&Grasp is a software package for the investigation of reaching and grasping tasks. It allows to analyse kinematic data acquired with several commercial motion analysis systems (Qualysis, Vicon, BTS).